# Lore > Lore is Epic Games' next-generation, open source version control system. Lore is designed for unprecedented scalability of both data and teams. It is optimized for projects that combine source code with large binary assets, which is the workload that breaks conventional version control on large game and film productions. Lore is open source and developed in the open on GitHub under the EpicGames organization. Official SDKs are published for .NET, Go, JavaScript, and Python. This marketing site is a single page. Documentation, source, releases, and SDKs are all on GitHub and GitHub Pages, so the links below are the useful entry points rather than the sitemap. ## Documentation - [Lore developer documentation](https://epicgames.github.io/lore/): Official documentation. Start here for installation, concepts, and command reference. - [System design](https://epicgames.github.io/lore/explanation/system-design/): Architectural explanation of how Lore stores and scales code alongside large binary assets. ## Source and releases - [Lore on GitHub](https://github.com/EpicGames/lore): Primary open source repository, including issues and contribution guidance. - [Releases](https://github.com/EpicGames/lore/releases): Versioned releases and changelogs. Use this for version-specific questions. ## SDKs - [.NET SDK](https://github.com/EpicGames/lore-dotnet): Official Lore client library for .NET. - [Go SDK](https://github.com/EpicGames/lore-go): Official Lore client library for Go. - [JavaScript SDK](https://github.com/EpicGames/lore-js): Official Lore client library for JavaScript. - [Python SDK](https://github.com/EpicGames/lore-python): Official Lore client library for Python. ## Community - [Discord](https://discord.gg/E4SFJKRPbg): Community Discord for Lore questions and discussion.